43. Alarums & Excursions #417
44. Alarums & Excursions #418
45. Avilion, by Robert Holdstock. I see what he's doing here, but it doesn't quite do it for me.
46. Gatsby and the Great Race, a monograph for Call of Cthulhu. Brilliant concept, though I'm not sure I could pull it off. Ideally, it should be a larp for over 20 people.
47. Halloween Horror Returns, a monograph for Call of Cthulhu, with multiple authors and several scenarios. They're good, but I'm not sure one could run all of them, as some of them are too similar.
48, 49, and 50. Heartwood, Bloodstone, and Foxfire, by Barbara Campbell. It deals with interesting themes, but the trilogy gets weaker as it goes.
51 and 52. After School Nightmare volumes 8 and 10. I've been reading these as I find them in the library. I've read all but volume 9. It's a fun series, although for me, I think the high point will always be around volume 4 or so, where a supporting character says, essentially, "This may be a dream, and I realize that I am currently a cell phone, but I made a promise, and I am going to keep my promise."
53. The Windup Girl, by Paolo Bacigalupi. I am told that there are many flaws in the science. As this is not my strong suit, I enjoyed the book. It's got a lot in common with Ian McDonald's River of the Gods, but it's got a smaller scale and characters I somehow sympathize with more, and I prefer the tone of this one.
54. The Dresden Files RPG, Volume One: Your Story. I've been waiting for this one for a while. There's a couple of minor things I'm not quite grokking (in particular, the number of dots some NPCs have, particular when parentheses are involved), and pondering whether minion rules would or would not be useful, but it's very well done.
55. Hellcats and Hockeysticks. An RPG tribute to St. Trinian's.
56. A Taste for Murder. Graham Walmsley's RPG for creating GM-less murder mysteries of the country house style. Exact evidence chains are far less important than the twisted relationships among the characters. Halfway through, the players will decide who gets killed, and that character's player then becomes the inspector. Who did it is determined in play as well.