65. Alarums & Excursions #420
66. Clockwork and Chivalry, an rpg set in Cromwell's England, but with magic, using the HeroQuest system.
67. P.S. 238: When Worlds Go Splat! Absolutely delightful.
68. Tatters of the King, a campaign for the rpg Call of Cthulhu. Reread. I'm currently running this for the second time. Honestly, it's the sort of thing I kind of want to keep running, over and over.
69. The King in Yellow, Thom Ryng version. Reread.
70. Leverage: The Quick Start Job. This is a preview of the Leverage RPG. From what I've read since, it doesn't show off the system's strengths to those unfamiliar with the show. That is, this did not make me interested in buying the game, but the buzz I've heard online did.
71. Our Ladies of Sorrow, a campaign for the rpg Call of Cthulhu. Reread. There's a lot I like about this, but I just don't know if I could run it well.
72, 73, and 74. The Dying of St. Margaret's, The Watchers in the Sky, and The Dance in the Blood. All of these are Trail of Cthulhu scenarios by Graham Walmsley. The Dance in the Blood is my favorite.
75. Mysteries of Tibet, a monograph for Call of Cthulhu.
76. Artificial Night, by Seanan McGuire. I like this the best of the four books of hers I've read to date, which means she's getting better with every book, as I liked the first and liked each one after that better than the ones before.
77. Black Butler III, a manga.
78. Hamlet's Hit Points, by Robin Laws. It's an interesting analysis of the beat structure of Hamlet, Doctor No, and Casablanca. I don't agree on all of the beats, which is to be expected, and I think Laws is missing a point here, specifically that there is NO chance of a filmed scene presenting a sub-par dramatic choice on purpose, whereas one might get one in an rpg. I'm also very amused that he seems to forget about the rpg angle when talking about Casablanca, but it's an approving amusement, because Casablanca is amazing.
79. Alarums & Excursions #421.
80. Kurosagi Corpse Delivery Service, volume 11. I've been waiting a while for this. This and Black Butler are the only manga I'm currently following, and Kurosagi Corpse Delivery Service just rocks. It's also a good source for rpg plots for me.
81 and 82. Superior Saturday and Lord Sunday, the last two volumes of Garth Nix's Keys of the Kingdom series. Solid, but not the sort of thing I find enthralling. It is aimed at a younger audience, though.
83. The Hastur Cycle, one of Chaosium's fiction collections, not about Darkover, but about Hastur and the Cthulhu mythos. I think I now understand why the Blish version of the King in Yellow is the one we (we = lunatics who run CoC) consider definitive. And I liked "The River of Night's Dreaming" by Karl Edward Wagner better on the reread, and I think the theory nellorat told me is spot on.
84. Becoming a Writer, by Dorothea Brande. This was recommended at one of the panels at WorldCon in Montreal. It has lots of good practical advice for making one write and for teaching oneself about style.
85. Portrait of M and N, vol. 1, a manga. Not my cup of tea.
86. Colonial Gothic, an rpg set on the eve of the American Revolution. I think I prefer its Secret History model, where real history only changes if the GM and players decide to allow that, to those games where history does change, but it's clear even to me that the changed history doesn't quite hold up. But, this is hardly surprising -- Colonial Gothic is utterly compatible in feel with Call of Cthulhu, and I run CoC.
87. The Poison Eaters and Other Stories, by Holly Black. I put off reading Cryoburn because I didn't have the taste for that. I had the taste for this. Wow. I'd read a couple of these stories before (and one was slightly changed in ways I think I regret, but I'll need to read both versions side by side to know for sure -- this is obviously something the author thought about really carefully, and it's likely just a combination of my tastes and the fact that I read the earlier version first). Theo Black did the illustrations, which are as good as the stories. The only problem is that when I was done, I didn't have another unread Holly Black book.
88. The Atrocity Archives, by Charles Stross. I totally bounced off Singularity Sky, and I didn't care for The Family Trade. I was having problems with the title story of this book until mylescorcoran suggested I skip over the rest and read "The Concrete Jungle" and then go back. That did the trick, and just in time for the Laundry RPG.
89. Alarums & Excursions #422.
90. Cryoburn, by Lois McMaster Bujold. While I could wish a certain "Oh, this isn't really a spoiler, but" warning had not been given, I enjoyed this one a lot. I very much liked the ending. I think my main issue is that the things I really liked boil down to grace notes in the symphony, and the symphony itself was merely pleasant. And, yes, of course I plan to read the next one in the series.
91. The Jennifer Morgue, by Charles Stross. This is the second Laundry book, and I liked it better than the first, I think. I am sure I missed a lot of the jokes in "Pimpf".