drcpunk (drcpunk) wrote,
drcpunk
drcpunk

Recent Reading, 2010

92. The Templars, a sourcebook for the RPG Colonial Gothic, which I proofread. It does what it's supposed to, i.e., explain what is known about the Templars and what is speculated, and discusss ways of using both facts and fancies to add Templars to one's Colonial Gothic game.

93. Songs of a Dead Dreamer, by Thomas Ligotti. This was supplemental reading for re-running Tatters of the King. I don't think Ligott's quite to my taste.

94. Devil's Children (reread), a two-part scenario for Call of Cthulhu. It's solid and quite creepy, but a bit of a challenge to run, for me.

95. Alarums & Excursions #423.

96. The Fuller Memorandum, by Charles Stross. This is the third Laundry book. I also read the short story "Overtime", but I'm not counting that separately.

97. Avalon: The County of Somerset, a sourcebook for Cthulhu Britannica / Call of Cthulhu. One thing I noticed is that, while there were maps of Somerset, there was no map showing where Somerset was in relation to the rest of Britain. This is a relatively minor thing, and it made me think, "Wait -- I bet a lot of Call of Cthulhu scenarios set in the USA have a similar issue, and I never even notice it." This was confirmed on the forums at Yog-Sothoth.com. The scenarios are interesting, although there's one that might break in two ways, one of which the authors forsee and warn the GM about, and one of which I want to mention to the company, because it's an unusual way for a scenario to break, and I'm not sure anyone on their end has spotted it. Naturally, this is my favorite of the scenarios.

98. Kindaichi Case Files #5: Treasure Isle. I've used two of these manga for rpg scenarios, an I'd like to use this one as well. There are two issues, however. One is that the player in question might well solve things "too quickly". This I can deal with -- one of the interesting things about the Kindaichi mysteries is that the perpetrator is often at least a little sympathetic, so the focus then becomes what the PC does about the situation. The other is that I need to change a few things, and if I am not very careful, I could end up making the mystery unsolvable. My solution for this the last two times I adapted a Kindaichi mystery is to go over and over everything, several times, writing out the outline about twice, once to get the shape in my head and once to polish my notes for ease of running, and to make handouts.

99. Kindaichi Case Files #10-11: Kindaichi the Killer. Not one I think I'll try to use, but a fun read. I still need to track down #2, 7-9, and perhaps 17 (which I've read and used, but do not own). Alas, I don't know how to get more of these, as only the first 17 were ever translated into English. I think there are movies (live action, I think), but not how easily accessible they are or whether they have subtitles.

100. Muerte al Chupacabras! A Cthulhu Live live action role playing game. There are a couple of places where I think a character sheet should have had a tad more information, but reasonably solid on the whole. I don't know if I could run this, both because it really does need some good proppage and because there are certain things the GM should be pushing that I'm not sure I could do justice to.

101. The Night Bookmobile, by Audrey Niffenegger. I take issue with this one, and I think I'm right (no surprise), but one must also bear in mind that I don't seem to like Niffenegger's writing in general. The Time Traveler's Wife left me cold.
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