drcpunk (drcpunk) wrote,
drcpunk
drcpunk

Recent Reading

33. Kurosagi Corpse Delivery Service #12. I love this series.

34. Darkborn, by Alison Sinclair. This surprised me pleasantly. I think I'd consider it science fantasy, as there is both real supernatural power (as far as I can tell from this first part of a trilogy) and careful thought into how the very strange set up works.

35. The Quest for the Missing Girl, by Jiro Taniguchi, a stand alone manga.

36. BxB, a companion RPG to GxB, by Jake Richmond, art by Heather Aplington. About a boy trying to choose between three suitors.

37. Panty Explosion Perfect, an RPG by Jake Richmond and Matt Schlotte. I've played the original edition, but I have yet to play this version. It's about Japanese school girls, some of whom have psychic powers. They fight demons.

38. Alarums & Excurions #439

39. Fables, issues 101 - 116. Usually, I don't bother tallying individual issues of a comic book, but at this point, we're talking more than a year's worth at a pop as I caught up, and almost certainly at least one graphic novel's worth.

40. Grand Guignol Orchestra, vols 1 - 5, by Kaori Yuki. This is a complete series about a group of musicians who fight zombies with their music.

41. The Uncertain Places, by Lisa Goldstein. I'd say I hadn't thought anything new and interesting could be done with the urban fantasy genre, but that's totally untrue. This is one of the better proofs of that untruth.

42. Becoming Heroes, an rpg by Austin Bookheimer and John LeBoeuf-Little. An interesting rpg using archetypes and plot arcs. I want to see how this one plays.

43. The Heavenly Fox, by Richard Parks. I thought I knew where this one was going, but it went somewhere better.

44. Midnight at the Spanish Gardens, by Alma Alexander

45. Black Butler, vol. 9, a manga. I'm still enjoying this one.

46. Red Angel, vol. 1, a manga.

47. The Earl and the Fairy, vol. 1, a manga. If this keeps going, I'll likely keep following it. I gather that there's a series of "light novels" on which the manga is based, and that these have not been translated into English.

48. Alarums & Excursions #440

49. Erekos, by A. M. Tuomala. Not to my taste, but definitely doing some interesting things.

50. The Strange Affair of Spring Heeled Jack, by Mark Hodder. Steampunk, alternate history, much more fun than I'd expected. Richard Burton's an notorious explorer. Algernon Swinburne's a drunken poet. Together, they fight crime!

51. Age of Cthulhu 2 (Madness in Londontown) and 3 (Shadows of Leningrand). These were a slog because the print is of such a shade and color that, except in the brightest light, it hurt my eyes to read. The content seems adequate to decent, but would require a fair bit of massaging, as there are certain assumptions about what the players will do that just aren't safe to make.

52. The Neon Court, by Kate Griffin, the third in her urban fantasy series. So far, I am still loving these.

53. The Night Circus (re-read). It holds up very well.

54. Savage Worlds: MARS. A pulp Burroughs-esque Mars setting for the Savage Worlds rpg. Pretty much what I expected.

55. Alarums & Excursions #441

56. Deathless (re-read). Less painful this time around, as I already knew what was coming. I think I understood it a little better, too.

57. Among Others (re-read). Definitely holds up, but that's hardly a surprise. I am in target audience.

58. Cthulhu Britannia: Shadows Over Scotland. Cubicle 7's massive Call of Cthulhu supplement that took the Origins Award for Best RPG Supplement. Very meaty -- nearly 300 pages. Lots of background material for the first half of the book, then six scenarios.

59. The Earl and the Fairy, vol. 2. This concludes the story that began in the first volume, but as I understand it, there is plenty more material set after it.

60. Detective Jermain, vol. 1, a manga.

61. Ita Code of the Dragon, vol. 1, a manga.

62. Embassytown, by China Mieville. Highly recommended.

63. The Curious Case of the Clockwork Man, by Mark Hodder. Second of the Burton and Swinburne novels, standing well enough on its own. The thing that boggles me is how much of the Tichborne history Hodder did not invent. Also, one lovely, lovely twist that I didn't see coming, despite utterly fair play on the author's part. I saw the gun, the bullets, the mantel, all of it, and I didn't see it coming.
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