108. The Zalozhniy Quartet, for Night's Black Agents, by Gareth Hanrahan. I need to do a review of this one, as there a lot of very cool things it does and a few very frustrating things it does. But, I think before I do that, I need to get down my thoughts about the Gumshoe system, so I can separate pre-existing system from what Hanrahan does with it.
109. Madness at Miskatonic. A free short campaign for Call of Cthulhu.
110. Locke & Key, vol. 3: Crown of Shadows. And with this, I've now read 1-4. We're holding off on buying #5 until #6 is out.
111. The Black Opera, by Mary Gentle. A fun read, though not especially deep.
112 - 113. Black Butler, vols. 10-11, manga
114. The Kurosagi Corpse Delivery Service, vol 13. One of my favorite manga out there, and now I have to wait who knows how long for vol. 14. (I'm also going to be waiting who knows how long for Drops of God, as the author decided to skip several volumes ahead for the English / American market, and I do not want to read the manga out of order.)
115. Victorian Lost for Changeling: The Dreaming
116. Anno Dracula, by Kim Newman. I think I probably liked this more than I would have if I'd read it when it first came out. And I like that the author's well aware that if Dracula married Queen Victoria, this would not be a good thing.
117. The Earl and the Fairy, vol. 4, manga. It said that it's the final volume, though I know that the light novels go on a lot further.
118. Young Miss Holmes, 2nd volume of the large size, encompassing vols. 3-4. A lot of fun, and it gets me reading some of the Holmes stories I never got to. Many people, including me, have this idea of Sherlock Holmes as omni-competent, but if one looks at "The Five Orange Pips", one has to agree with Holmes's judgment that he's been an utter fool.
119. The Laundry RPG, using the same base system as Call of Cthulhu, set in the world of Charles Stross's Laundry stories. Stross wrote a one page intro, which is delightful. The character generation system makes the characters actually competent in their field, as the authors realize that this is much more enjoyable for everyone and doesn't actually help with the Outer Gods come calling.
120. Alarums & Excursions #447
121. Black Bag Jobs, for the Laundry RPG, by Gareth Hanrahan. Five of the six adventures here kick ass. The sixth does some railroading -- or, more accurately, makes assumptions of what the PCs will do that make me pull my hair. It's still runnable. And, all five of them feel like the world of the Laundry.
122. Miscellaneous RPG small supplements: Leverage Companion #1-3 for the Leverage RPG, Kriegszeppelin Valkyrie for Fate Core. I'm getting a lot of use out of the Leverage RPG materials, but have yet to see the show.