35. Black Butler #12, a manga.
36. Black Butler #13, a manga. The current sequence is an interesting revelation of character ad backstory all around, with a desperate battle raging in the foreground / background, depending on where the focus is.
37. Dark Streets, by Peter Cakewood and Ken Walton. RPG, using Renaissance Deluxe / Clockwork & Chivalry rules, set in 18th century London. I'm currently running the scenario in it for Kerberos Club Fate Edition, swapping out the Cthulhu mythos for Sidhe politics. Maybe I'll have opportunity to run it as is (probably using BRPS), because it's a fine scenario. I'm just trying to avoid many mythos elements in the Kerberos game.
38. Some Kind of Fairy Tale, by Graham Joyce. This is the first book of his I've read which I've actually liked. There are several things that bugged me, but on the whole, I like the take on how things would go down if someone had been taken by the sidhe a decade or so ago and then returned, oh, now.
39. The Drowning Girl, by Caitlan Kiernan. Not to my taste, but very well written.
40. Three Parts Dead, by Max Gladstone. This was as good as I'd been told it was. The cover makes it look like urban fantasy, which is not inaccurate, but this isn't our world. I liked the strong female characters -- and the strong male ones -- but I could have done without the "oh, and by the way, the bad guy you've been hating is totally a misogynist" that seems tacked on. I mean, yes, okay, this fits the known facts, but why does he have to be a misogynist? He's got a splendid Master Plan of Evil that totally doesn't require misogyny, and I don't like the implication that being a villain means you're going to be a misogynist (at least, if you're male).
41. Alarums & Excursions #452.
42. Red Shirts, by John Scalzi. Fun and a fast read. I read it all on Saturday at Balticon, and I had a lot of non-reading fun that day.
43. 2312, by Kim Stanley Robinson. I enjoyed it and thought of it as old fashioned sense of wonder sf. After reading it, I found myself a bit disturbed by gender issues, which gets complicated given the theoretical norms of the book.
44. Alarums & Excursios #453.
45. Schlock Mercenary: Random Access Memorabilia. Why, yes, I have been reading for the Hugos. I don't think this is as strong as Massively Parallel or Force Multiplication, but it's still plenty good.
46. Locke and Key: Clockworks. This is the 5th of a six part graphic novel series, and, oddly, stands alone better than the 4th part did, probably because so much of Clockworks is the backstory that readers have been getting tantalizing hints about since the beginning. I'm very glad two books of this were nominated for the Hugo because I'm not sure I would have read them otherwise, and this is exactly the sort of thing I like. Fantasy / Horror blend, definitely for mature readers.
47. Saga, volume 1. This one has an advantage over Schlock and L&K because it is the first volume, so there's no sense of missing backstory. It's also very good.
48. Saucer Country, volume 1: Run. I liked Saga better, but this is also strong, and the subtitle is apt.