Thursday: mneme and I ran a 2 hour bardic, as small as last year's, although mneme got lots of kudos for bringing Clio, the big harp. It was better for being on Thursday, I think.
Spark: "The Quiet Revolution"
These two were games I'd been itching to play, and both were solid. I'm very glad I playtested Dreamhounds of Paris for Trail of Cthulhu, as that got me familiar enough with surrealist gaming to be comfortable with Itras By.
Friday evening was supposed to be Gossamer and Shadow, but the GM was stuck in atrocious traffic, and it didn't occur to me to check facebook / google+. So, I took a nap.
The midnight to 4 am slot was for Vampire: The Masquerade: "The Midnight Court of Marie Laveau", which we stopped two hours in on account of exhaustion. Those two hours were fun, and I begin to see the appeal of playing Sabbat characters.
DramaSystem: "The Brigade": Worked as well as I'd thought it would, which is to say, quite well. I can't judge the one mechanic I don't like (voting to see who gets the experience point / bennie) as that didn't come up in the one shot, but it's good to see that the economy does what it's supposed to do. I also have a better sense for what makes petitions weak. I.e., "I want So-and-So to tell me what to do" is weak because most folks aren't going to have a problem doing this.
Trail of Cthulhu: "Tongued With Fire": As the GM noted, four hours is too short. That said, he did a good job of streamlining. I like the rules for generating an expedition's survival pool. The attrition of this pool feels a bit like the gradual loss of balloon in Up.
Hudson City Police Department: Year One: Rise of the Wolf": Apocalypse World Hack, simpler than many. PCs are detectives with partners. The Wolf is a Batman equivalent, and his story begins offstage, when (and if) the PCs give the Wolf their case. We all agreed that having a partner was great. When one pair was on screen, the players of the other pair were the NPCs. There are a couple of areas to tweak, but like I said, it's solid.
Sunday: M vs M: Larp with quick character generation based on three decks of cards. Folks start off as mutant students whose world is shaken up, and there's a combination of set pieces and agency that makes for interesting play. It helped that there were great players here. And, while no Frozen songs were actually sung, there are some lyrics from that movie that I'm just not going to be thinking about the same way after this.
So, 7 games of which 4 or 5 (depending on whether you count the larp) were games I'd never played before. This really is what I go to Dreamation for.
Next week is Intercon, the all larp convention. I have all five character sheets, and the GMs were clearly paying attention to how I filled out my casting questionnaire. Whee!